Computer Graphics
Homogeneous coordinates put to work for rendering: translation, rotation and scaling as single matrices, and perspective projection of a scene.
5 exercises
Exercise 1
Calculate the product in ().
Exercise 2
Find the matrix that reflects about the line .
Exercise 3
Find the matrix that reflects about the line .
Exercise 4
Rotation and translation are rigid operations. What is the matrix for a rotation followed by a translation?
Exercise 5
The homogeneous coordinates extend to manipulations of three dimensional space in the obvious way: every coordinate is a set of four-tall nonzero vectors that are related by being scalar multiples of each other. Give the matrix to do rotation about the axis, and the matrix for rotation about the axis.
Adapted from Linear Algebra © 2016 Jim Hefferon. Licensed under CC BY-SA 3.0 US. Source: Linear Algebra. Imported at revision df2262e.